Updated Oct 12, 2026· 7 min read

Key takeaways

  • Upgrading before reading the ability text. A buddy’s second ability often changes its role entirely. Read the full kit on the stat panel before committing 1,000 coins.
  • Buying cosmetics or random pulls in week one. Cosmetic currency and gacha pulls don’t clear content. Wait until your main can finish the daily tiers.
  • Auto-battling everything. Auto-play is fine for farming a node you’ve already cleared, but it makes poor swap decisions and will lose modes you could win manually.
  • Letting daily tickets expire. Check the reset timer once a day. Expired tickets are the single most common silent loss for new players.
  • Over-investing in whoever an event buffs. Event bonuses are temporary. A buddy that looks dominant during a limited-time mode can be average the week after.
  • Running the same buddy into every matchup. Counter-picking wins more games than raw power at every rank below the top. Learn one counter to your own main and keep it leveled as a backup.
  • Chasing the meta before learning fundamentals. Positioning and swap timing beat tier lists in the vast majority of beginner matches.

The fastest way to progress in Battle Buddies is to commit to a single starter buddy, push its upgrade line to the level that unlocks the second ability slot before you spend anywhere else, and clear the daily mode rotation every day without skipping. Players who split their first few thousand coins across three or four buddies almost always stall at the same mid-game wall, because none of them has a second ability and none of them can clear the daily tiers that pay the best. This guide covers the mechanics that actually decide matches, a spend order with real numbers, and the mistakes that cost beginners the most time.

One caveat before the numbers: upgrade costs and stat percentages shift with balance patches. Treat the figures below as the shape of the curve rather than gospel — the ratios hold even when the exact costs move — and confirm current values on your build’s own upgrade screen.

Core Mechanics That Decide Matches

Roles matter more than raw power

Buddies in this genre fall into four broad roles: bruiser (high damage, medium health), tank (soaks hits, low damage), controller (slows, stuns, repositions), and support (heals, shields, buffs). A team of three bruisers loses to a balanced trio even when the bruisers have higher combined power, because nothing in the kit absorbs the enemy’s opening burst. When you pick your first buddy, pick the role you want to learn, not the one with the biggest number on the card.

The swap clock is the real skill gap

Most squad battlers put a cooldown of roughly 10–20 seconds on switching your active buddy, and that single timer separates beginners from everyone else. New players swap the moment a buddy takes damage, burn the cooldown, and then have nothing left when the enemy commits. Strong players swap on purpose: to dodge a telegraphed ability, to bring a controller in for a two-second window, or to let a low-health buddy regenerate off-field. Treat the swap as a resource with a cost, not a panic button.

Energy and the tempo curve

Matches typically run on an energy bar that fills over time and gates your strongest abilities. That means the first 20 seconds of a match are about positioning and cheap abilities, and the last 30 seconds are about who saved their energy. Beginners dump everything early and then watch the enemy ult. Hold at least one full energy bar for the second half of the match until you know the matchup well enough to justify spending it.

Early Priorities, In Order

The rule in one sentence: spend to unlock, then spend to strengthen. Unlocks (ability slots, modes, roster slots) are worth more early than raw stat percentages, because they multiply everything you do afterward.

  1. Finish the tutorial and the first three story nodes. Reason: these are the gate to the daily mode rotation and usually hand you a free upgrade token. Skipping them means skipping your best repeatable income.
  2. Pick one buddy and push its primary line to the second-ability unlock. Reason: a second ability roughly doubles what a buddy can do in a fight, while five levels of raw stats on three buddies gives you three characters who still can’t combo.
  3. Bank coins until you can afford the unlock in one purchase. Reason: upgrade costs step up in tiers, and partial progress across two lines leaves you with neither unlock finished.
  4. Spend every free daily ticket before touching premium currency. Reason: daily tickets typically expire at reset, while premium currency doesn’t. Expiring resources are always the first to spend.
  5. Only then start a second buddy. Reason: by that point you’re clearing the daily tiers that fund the second build, so the second buddy costs you far less real time than it would have on day one.

Worked Example: What 1,000 Starting Coins Actually Buys

Here’s the arithmetic that makes the focused path win. Assume a starter grant of about 1,000 coins, which is a common size for the opening tutorial payout in this genre.

Upgrade tier Cost (coins) Cumulative spend Stat gain Unlock
Level 2 100 100 +8% —
Level 3 175 275 +9% Passive slot
Level 4 300 575 +11% —
Level 5 425 1,000 +14% Second ability
Level 6 800 1,800 +10% —

Spending all 1,000 coins on one buddy gets you to Level 5, which is +42% stats and a second ability. Spreading the same coins across three buddies at roughly 275 coins each gets you three buddies at Level 3: +17% stats each, three passive slots, and zero second abilities. The second ability is the difference between clearing Daily Tier 2 and failing it by a sliver, and Daily Tier 2 pays out enough coins per day that it refunds the entire 1,000-coin investment inside a week. That compounding is why the focused path is faster even though it looks narrower on paper.

Which Starting Path Fits You

There is no single correct opener, because the right path depends on how much time you have and what you enjoy. Use this matrix.

Your situation Recommended path Why
Total beginner, ~30 minutes a day One buddy to Level 5, then daily modes only Daily clears are the highest coins-per-minute activity and take about 10 minutes
Playing 1–2 hours a day One buddy to Level 5, second buddy to Level 4 Enough volume to fund a duo without starving the main
PvP-focused, casual on story Controller or support first Control and healing win ranked games more often than raw damage at low ranks
Free-to-play, no spending Bank 100% of premium currency until you know the meta F2P income is slow; one bad pull sets you back two weeks
Planning to spend a little Starter bundle or battle pass, typically $5–$20 in this genre These almost always give more per dollar than currency packs; check what’s included before buying
Returning after a long break Reroll rather than salvage, if the account is under Level 10 Old accounts carry outdated upgrade choices and the new-player grant is worth more

Beginner Mistakes That Cost the Most Time

  • Upgrading before reading the ability text. A buddy’s second ability often changes its role entirely. Read the full kit on the stat panel before committing 1,000 coins.
  • Buying cosmetics or random pulls in week one. Cosmetic currency and gacha pulls don’t clear content. Wait until your main can finish the daily tiers.
  • Auto-battling everything. Auto-play is fine for farming a node you’ve already cleared, but it makes poor swap decisions and will lose modes you could win manually.
  • Letting daily tickets expire. Check the reset timer once a day. Expired tickets are the single most common silent loss for new players.
  • Over-investing in whoever an event buffs. Event bonuses are temporary. A buddy that looks dominant during a limited-time mode can be average the week after.
  • Running the same buddy into every matchup. Counter-picking wins more games than raw power at every rank below the top. Learn one counter to your own main and keep it leveled as a backup.
  • Chasing the meta before learning fundamentals. Positioning and swap timing beat tier lists in the vast majority of beginner matches.

Frequently Asked Questions

How long does it take to reach the mid-game?

With one buddy pushed to Level 5 and daily modes cleared every day, most players reach the point where they can comfortably run two buddies in about two to three weeks of casual play, or roughly a week at an hour a day. The bottleneck is daily income, not skill, so consistency matters more than long sessions.

Should I reroll my starter buddy?

Rerolling is worth it only if you dislike the role you were given, since the starting grant is small enough that a reroll costs you a day at most. If your starter is a bruiser and you wanted a support, reroll early rather than spending coins trying to make a kit work that you don’t enjoy playing.

What’s the best starter buddy?

There isn’t one — the best starter is the one whose role you’ll actually practice. Controllers and supports tend to win more low-rank PvP matches, while bruisers clear story content faster. Pick by the mode you care about most and commit fully rather than splitting resources.

Do I need to spend money to progress?

No. Everything described here is achievable free-to-play; spending mainly accelerates the timeline. If you do spend, a starter bundle or battle pass generally returns more value per dollar than buying currency directly, but confirm what’s actually included before purchasing.

What should I do with premium currency early on?

Hold it. Premium currency doesn’t expire, and the early meta is still shifting while you learn. Bank everything until you’ve cleared the daily tiers consistently for a week, then spend on whatever directly upgrades the buddy you’ve already committed to.

Is it worth leveling a second buddy before maxing the first?

Only after your main has its second ability unlocked. Past that point, a Level 4 second buddy is worth more than a Level 6 main, because two functional kits give you counter-pick options that a single over-leveled buddy can’t provide.

L
Laura Simmons
We compare specs, materials and verified owner reviews before a product earns a spot. Rankings are never paid.

FAQ

How long does it take to reach the mid-game?
With one buddy pushed to Level 5 and daily modes cleared every day, most players reach the point where they can comfortably run two buddies in about two to three weeks of casual play, or roughly a week at an hour a day. The bottleneck is daily income, not skill, so consistency matters more than long sessions.
Should I reroll my starter buddy?
Rerolling is worth it only if you dislike the role you were given, since the starting grant is small enough that a reroll costs you a day at most. If your starter is a bruiser and you wanted a support, reroll early rather than spending coins trying to make a kit work that you don’t enjoy playing.
What’s the best starter buddy?
There isn’t one — the best starter is the one whose role you’ll actually practice. Controllers and supports tend to win more low-rank PvP matches, while bruisers clear story content faster. Pick by the mode you care about most and commit fully rather than splitting resources.
Do I need to spend money to progress?
No. Everything described here is achievable free-to-play; spending mainly accelerates the timeline. If you do spend, a starter bundle or battle pass generally returns more value per dollar than buying currency directly, but confirm what’s actually included before purchasing.
What should I do with premium currency early on?
Hold it. Premium currency doesn’t expire, and the early meta is still shifting while you learn. Bank everything until you’ve cleared the daily tiers consistently for a week, then spend on whatever directly upgrades the buddy you’ve already committed to.
Is it worth leveling a second buddy before maxing the first?
Only after your main has its second ability unlocked. Past that point, a Level 4 second buddy is worth more than a Level 6 main, because two functional kits give you counter-pick options that a single over-leveled buddy can’t provide.
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